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Showing posts from September, 2010

Comparison of All BC2 Shotguns

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In our BC2 comparison, we have both pump and semi-auto designs to consider. Lets take a look at the semi-auto shotguns first. Keep in mind the Remington 870 “Wingmaster” is used as the yardstick for the purposes of this article. The big difference between our yardstick and the semi-autos is the damage rating. The semi-auto’s are down rated far enough to make them a two shot gun - per game kill. Since the rate of fire is fast enough it is not a problem. However, every time you shoot, to be effective, it will have to be a double tap. This chews through a magazine load quickly. So using the magazine extender option is a good idea, though you will be trading off the magnum load option. You may want to experiment with the two options to find which setup works best for you. The accuracy is down rated in the semi-autos for what reason I cannot fathom. However, it is so slight a difference as to be of no consequence. I must confess, the NS 2000 is my favorite shotgun in BC2. The idea of a ...

Light Machine Gun Lessons Learned

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In BFBC2 I often find I get killed when my weapon has excessive recoil. A case in point is the M60 versus the T88. Here is what I said before: Bad Company 2 has many weapons that are similar in performance in the game. Of the more desirable guns. we will compare those that are a close match. Let’s start with the big boys of the LMG group the M60 and the T88. The M60 leads in damage by a small amount. The M60 leads the T88 in accuracy by a significant margin. However, the T88 has the lead in rate of fire, although a small one. I believe this is a case of "fast in fine but accuracy is final." What I found in practice is that the accuracy difference is noticeable but can be over come by a longer burst. Usually, my opponent will stay frozen long enough for this when receiving my fire. But, with the M60 and using the 4x ACOG scope, and shooting at any range other than close in, forces me to single shots. The M60 recoil recovery is slow enough to allow the opponent to return fire ...