Posts

Showing posts from December, 2017
Image
Steal A Chopper - Dodge A SAM - Fly A Tight Canyon Canyon Flight Mission   To deliver a Unidad supply helicopter to the rebels the Wildlands team must brave a canyon which narrows to two rotor diameters. Worse, it narrows in a tight, horseshoe curve. Worse yet, the chopper must first elude a SAM launch as it dives for the canyon. Striving to get below the canyon rim and break the site's radar lock - skin of the teeth... Then stay below the canyon rim to avoid the many other SAM sites along the route. Flying in classic mode the Blackhawk is sluggish, especially in tight places. Before reaching the challenging horseshoe the helo must fly under a bridge while dodging the old bridge's ruins. There are places where the wheels or the rotor tips skim literal inches from disaster. This area on the map, Media Luna, is nearly impossible to fly over due to the numerous anti-air installations manned by Unidad. The only way to fly at all in Media Luna is to fly at extreme altitude ...
Image
Shadow Warrior 2 Takes Me Back 1992 - Wolfenstein 3D, first 'almost' 3D game environment. 1993 - DOOM takes PC gamers by storm! 1996 - Quake takes multiplayer seriously as a main game mode in the 3D First Person Shooter (FPS) game. 1997 - The original Shadow Warrior comes out.  I remember them all. Played them all. See I have been gaming since the, get this, IBM PC jr came along. For all the silly name, it wasn't a bad machine for the time. Back then all games were things like King's Quest, Need For Speed, and such. Later, as hardware permitted, flying games came along like ACES of Europe, ACES of the Pacific. All that time I was wishing hard for what later became known as the FPS game. So, when Wolfenstein 3D, DOOM, and Duke Nukem 3D came along I was ecstatic. In the Shadow Warrior reboots of Shadow Warrior and Shadow Warrior 2 you find that late 90's style of FPS play. No strategy, not even much in the way of tactics like a modern military ...